Understanding Design Thinking

User Experience > RESEARCH

Looking for MCQs on Understanding Design Thinking? Our collection of multiple-choice questions can help you test your knowledge and understanding of the key concepts and principles of design thinking. ➲ Understanding Design Thinking - Quiz


  • A To understand what component of your idea didn't work
  • B To understand what component of your idea worked
  • C Both of them
  • D None of them
  • A A set of cognitive, strategic and practical procedures used by designers in the process of designing.
  • B A way of understanding how designers work.
  • C A specific cognitive style of thinking like a designer.
  • D All of the above
  • A It started in the 1990s. It has been referred to as "designerly ways of knowing, thinking and acting". Both a and b
  • B It has roots in the study of design cognition and design methods in the 1950s and '60s.
  • C It has been referred to as "designerly ways of knowing, thinking and acting".
  • D Both a and b
  • A Prescriptions for the innovation of products and services within business and social contexts.
  • B The study of design cognition and design activity in laboratory and natural contexts.
  • C The cognitive style of thinking like a designer.
  • D None of the above.
  • A A specific cognitive style of thinking like a designer..
  • B A general theory of design.
  • C A set of pedagogical resources
  • D All of the above.
  • A To design products and services.
  • B To create a cognitive style of thinking like a designer
  • C To provide a general theory of design.
  • D To approach complex problems in a designerly way.
  • A Experience
  • B Service
  • C Product
  • D All the above
  • A Resolving well-defined problems
  • B Adopting problem-focused strategies
  • C Using verbal reasoning
  • D Resolving ill-defined or 'wicked' problems and using non-verbal, graphic/spatial modelling media, among others
  • A Verbal communication
  • B Sketching and drawing
  • C Technical writing
  • D None of the above
  • A A type of reasoning that generates solutions
  • B A type of reasoning that analyzes problems
  • C A type of reasoning that evaluates solutions
  • D None of the above
  • A To evaluate solutions
  • B To generate solutions
  • C To analyze problems
  • D None of the above
  • A Problems that have a clear solution
  • B Problems that have a definitive formulation
  • C Problems that are difficult to define and have no true/false solution
  • D None of the above
  • A Generating
  • B Visualization
  • C Structure
  • D All of the above
  • A Focusing on the problem and its context
  • B Focusing on the solution and its context
  • C Focusing on both the problem and the solution
  • D None of the above
  • A A form of deductive reasoning
  • B A form of inductive reasoning
  • C A form of Peirce's abductive reasoning called innovative abduction
  • D None of the above
  • A User testing
  • B Context analysis
  • C Solution implementing
  • D Ideations and solution generating
  • A The designer's attention oscillates between their understanding of the problematic context and their ideas for a solution
  • B Designers employ solution-focused cognitive strategies
  • C Designers re-interpret or restructure the given problem in order to reach a particular framing of the problem
  • D Designers communicate mostly in visual or object languages to translate abstract requirements into concrete objects.
  • A Verbal language
  • B Written language
  • C Object language
  • D Technical language
  • A Simple problems
  • B Complex problems
  • C Well-defined problems
  • D Objective problems
  • A Deductive reasoning
  • B Inductive reasoning
  • C Abductive reasoning
  • D Productive reasoning
  • A Problem finding and framing
  • B Ideation and solution generating
  • C Prototyping
  • D Creative thinking
  • A Define
  • B Ideate
  • C Empathise
  • D Prototype
  • A Arrow
  • B Branches
  • C Central ideas
  • D All the above
  • A After service
  • B Before service
  • C During service
  • D All the above
  • A Idea generation
  • B Brainstorming
  • C Market analysis
  • D User testing
  • A A problem that has a clear-cut solution
  • B A problem that is simple and easy to solve
  • C A problem that is complex and has no definitive formulation or solution
  • D A problem that is objective and measurable
  • A The process of accepting the problem as given
  • B The process of exploring the given problem and its context and reinterpreting or restructuring the given problem
  • C The process of generating solution ideas
  • D The process of testing solutions with users
  • A A linear process of problem-solving
  • B A non-linear process of problem-solving
  • C A step-by-step process of problem-solving
  • D A rigid process of problem-solving
  • A Critical thinking
  • B Creative thinking
  • C Strategic thinking
  • D Analytical thinking
  • A They have a definitive formulation
  • B They have a true/false solution
  • C They are clear and easily solvable
  • D They are ill-defined and difficult to solve
  • A Co-evolution of problem and solution
  • B Creative exploration
  • C Problem framing
  • D Ideation and solution generating
  • A Inductive reasoning
  • B Deductive reasoning
  • C Abductive reasoning
  • D Analogical reasoning
  • A Written language
  • B Verbal language
  • C Visual or object languages
  • D Mathematical language
  • A Focusing on the different proposals to select the best choice.
  • B Generating many ideas.
  • C Translating ideas into insights that can lead to solutions or opportunities for change.
  • D Turning ideas into actual products and services.
  • A To generate many ideas.
  • B To select the best idea .
  • C To translate ideas into insights.
  • D To turn ideas into actual products and services.
  • A Inspiration
  • B Ideation
  • C Implementation
  • D Testing
  • A The process of generating many ideas.
  • B The process of selecting the best idea
  • C The process of turning ideas into actual products and services.
  • D The process of evaluating the final product.
  • A Ideation
  • B Testing
  • C Inspiration
  • D Building
  • A It provides a framework for the project team.
  • B It ensures that the team stays within the budget
  • C It helps to speed up the process of innovation.
  • D It determines the final design.
  • A To understand the wants and needs of clients.
  • B To ensure that the team stays within the budget.
  • C To speed up the process of innovation.
  • D To determine the final design.
  • A Focusing on the different proposals to select the best choice.
  • B Generating many ideas.
  • C Translating ideas into insights that can lead to solutions or opportunities for change.
  • D Turning ideas into actual products and services.
  • A To zoom in and focus on the different proposals to select the best choice. To generate as many ideas as possible.
  • B To have a diverse group of people involved in the process
  • C To translate ideas into insights that can lead to solutions or opportunities for change.
  • D To generate as many ideas as possible
  • A Inspiration
  • B Ideation
  • C Implementation
  • D Empathy
  • A Turning ideas into actual products and services that are then tested, evaluated, iterated, and refined .
  • B Documenting problem formulations in a brief which includes constraints, benchmarks, and a set of objectives.
  • C Observing how things and people work in the real world and noticing problems or opportunities.
  • D Understanding the psychological and emotional needs of people.
  • A It allows quick identification of strengths and weaknesses of proposed solutions.
  • B It provides a framework for the project team to begin.
  • C It helps to understand the psychological and emotional needs of people.
  • D It generates as many ideas as possible.
  • A To observe how things and people work in the real world .
  • B To generate as many ideas as possible.
  • C To understand the psychological and emotional needs of people.
  • D To turn ideas into actual products and services.
  • A Implementation
  • B Ideation
  • C Empathy
  • D Inspiration
  • A To zoom in and focus on the different proposals to select the best choice.
  • B To translate ideas into insights that can lead to solutions or opportunities for change.
  • C To have a diverse group of people involved in the process.
  • D To generate as many ideas as possible.
  • A To copy existing solutions from competitors
  • B To measure progress of the project team
  • C To limit the creativity of the design team
  • D To define constraints for the project team
  • A The ability to copy other designers' ideas
  • B The ability to understand the wants and needs of clients, users, and customers
  • C The ability to generate many ideas quickly
  • D The ability to implement the best ideas effectively