IS keyword and AS keyword in x++ Programming Language
Table of Content:
IS keyword and AS keyword in x++ Programming Language
In X++ programming, the is
and as
keywords are used for type checking and casting, respectively.
is
keyword:
- The
is
keyword is used for type checking, allowing you to determine whether an object is an instance of a specific class or interface. - It returns a Boolean value, indicating whether the object on the left side of the
is
keyword is an instance of the type specified on the right side. - If the object is an instance of the specified type, the
is
keyword returnstrue
; otherwise, it returnsfalse
.
Example:
if (myObject is MyClass) { info("myObject is an instance of MyClass."); }
as
keyword:
- The
as
keyword is used for type casting, allowing you to convert or cast an object to a specific class or interface type. - It attempts to perform the cast, and if successful, it returns the object as the specified type; otherwise, it returns
null
if the cast fails. - It's typically used when you need to work with an object as a specific type, provided that the object is an instance of that type.
Example:
MyClass myInstance = myObject as MyClass; if (myInstance) { info("Casting to MyClass was successful."); }
These keywords are essential for working with inheritance and object-oriented programming in X++. The is
keyword helps you verify an object's type before performing certain operations, and the as
keyword enables you to work with objects as specific types, ensuring that they have the necessary methods and attributes.
Example
Animal Class:
class Animal { // Declare class variables str name; int age; // Constructor method public void new(str _name, int _age) { name = _name; age = _age; } // Method to make the animal sound public void makeSound() { info("The animal makes a sound."); } }
Cat Class:
class Cat extends Animal { // Additional class variable for Cat str color; // Constructor method for Cat public void new(str _name, int _age, str _color) { super(_name, _age); // Call the base class constructor color = _color; } // Override the makeSound method for Cats public void makeSound() { info(strFmt("The cat named %1 makes a meow sound.", name)); } // New method specific to Cats public void purr() { info("The cat purrs softly."); } }
AccessClass:
internal final class AccessClass { public static void main(Args _args) { setPrefix("Result"); // Create instances of Animal and Cat Animal myAnimal = new Animal("Lion",3); Cat myCat = new Cat("Whiskers",4, "Gray"); // Using the 'is' keyword to check the type if (myAnimal is Animal) { info("myAnimal is of type Animal."); } if (myCat is Animal) { info("myCat is of type Animal."); } if (myCat is Cat) { info("myCat is of type Cat."); } // Using the 'as' keyword for casting Cat castedCat = myAnimal as Cat; if (castedCat) { info("Casting to Cat was successful."); } else { info("Casting to Cat failed."); } } }